Mobile Application & Mobile Learning
Mobile learning M-learning is an education interaction delivered via mobile applications. The mobile technology allows students to access learning materials from any location. Software systems that implement E-learning platform include specifically learning applications as well as software that supports applications such as geolocation, data access, readers and maps that can be adapted for learning purposes. M-learning hardware may include various portable devices such as mobile phones, handheld PCs, tablets, iPods and notepads that have the capability of running mobile applications. M-learning utilizes current technology that is attractive to current generation their application in learning makes it possible to foster student engagement. Portable devices make learning easy by integrating various applications that support daily practices.
Based on the scope of learning targets E-learning platforms are created with simple interactive user interface characterized by simple navigation links that direct to various learning applications. Early child development scope of learning should be incorporated into the brief review of information rather than prolonged or deep learning. Tools and set of operations applied should respond in real time to work and mimic most classroom setup environment. Advanced learning scopes such as secondary schools, colleges, and universities should implement complex platforms that incorporate multiple applications to track entire syllabus involves in their curriculum (Attewell, & Savill-Smith, 2003). The advanced systems should integrate solving of multidimensional problems as well as directive exercises that should access students. Collaborative learning applications such as games, social networking tools, calendars, customized scientific calculators, simulators, and modules that facilitate model-based learning should be incorporated into the mobile application. Argumentative mobile learning and assessment tests should be introduced to facilitate series based checking of student advancement in the various field of courses.
Current manufacturers are developing mobile applications as well as devices capable of motivating teachers and students to implement E-learning programs within mobile devices. Most devices support wireless networks, and most hands held devices support cell networks that implement mobile lessons, exercises and communication (Ryu, & Hokyoung, 2012). E-learning should promote the local and international gathering of ideas and materials for learning by developing platforms that integrate distance learning within institutions. Collaboration and networked connections between different institutions of learning should be promoted to help students share ideas and knowledge in more advanced and technology-based ways (Hoppe, Joiner, Milrad, & Sharples, 2003).
The mobile learning platform has the potential of ensuring that remote locations have a high capability of acquiring learning updates as well as high standardized education through distance learning. The education system and quality of education can be standardized by ensuring that tutorials based programs are uploaded in learning platforms (Charles, & Aaron, 2014). Through Sector mobile learning platforms various working officials, as well as working staffs, can learn through the offline-enabled platform to facilitate continuous learning while at working environments. Mobile learning systems such as learning management systems can allow monitoring of students through real-time examination. Exams can be conducted online, and students can get instant results. Various options involving examination irregularities can be controlled through timed examination performed via online based platforms.
The m-learning application should facilitate direct collaboration between teaching tutors and students. Interaction interfaces should be created to facilitate better and responsive operations between students and teachers. E-learning platforms should support short message services (SMS), multimedia servicing messages (MMS) and instant messages (IM) (Naismith et al., 2004). Mobile learning application should reveal realistic applications such as simulations using direct and indirect conferencing and guidance systems. Services such as learning outcomes and learning activities should have easy ways of setting and configuring to facilitate customizing of various applications. E-learning platforms should facilitate real-time activities such as uploading, downloading and online testing of students using their devices (Daniel Churchill, et al., 2016). Time and checking of tests should be automated to ensure that students can access their results immediately after completing their test. Video conferencing as well webinar training sessions should be activated in mobiles applications.
The session shall involve having an interactive online meeting with M-learning expert for acquiring procedures and guidelines for performing activities involving the development of E-learning platform. The session shall involve introduction training webinar meeting to familiarize with tools, development technologies as well as methodologies required in implementing mobile application systems. Introduction session shall cover orientation on various semantics, and principles followed while designing, implementing and testing developed systems.
The session shall implement conducting of need and analysis operations whereby I shall carry out a preliminary study to determine the needs and specifications of various users. The session shall cover a demographic research to gather systems demanded by students in implementing the E-learning platform. I shall also implement a benchmarking research study by interacting with existing systems to acquire data and information concerning hardware and software requirements in the development of proposed E-learning platform. The session shall obtain input and output data and information required by users of the system.
The study shall involve collaborating with experts in the field of programming to acquire knowledge, skills, and experience in designing, coding, and testing E-learning applications. The session shall cover interaction with Android operating systems as well as tools applied in ensuring compatibility developed applications. The session shall involve training on how to implement a testing of M-learning applications to ensure that developed systems meet needs and requirements of users. The session shall involve correcting errors and flaws associated with the developed system.
The session shall involve carrying out the process of deployment procedures by preparing users to install the new applications in their systems. The session shall involve users downloading and upgrading their systems to ensure they have acquired specified system. Iteration shall train end users o-n how to apply the application ink learning as well as understanding how to navigate the application software.
Iteration shall collect all deliverables collected in various phases and use that to formulate a detailed documentations explaining entire research study. The document shall facilitate future development and implementation of operations to help in maintaining, troubleshooting, diagnosing and repairing applications. Maintenance procedures shall involve making updates and providing them for easy upgrading of mobile learning applications.
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Charles M. & Aaron D. (2014). The New Landscape of Mobile Learning: Redesigning Education in an App-Based world. USA: Routledge
Daniel Churchill, Jie Lu, Thomas K.F. Chiu, Bob Fox (2016). Mobile Learning Design: Theories and Application. USA: Springer
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Zane L. Berge, Lin Muilenburg (2013). Handbook of Mobile Learning. USA: Routledge